Project Category: Ha Noi Campus

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The Shadow Book – “Son Tinh – Thuy Tinh”

The Shadow Book – “Son Tinh – Thuy Tinh”

INTRODUCTION After researching the market for children’s books and genres of literature for children, I had the idea for this project to be an interactive book: a projection book about Vietnamese fairy tales for children. Children aged 1-6 years old. The creation of a children’s book at that age gives children an interest in folk...

Portrait of the Autistic Mind: @CoTem

Portrait of the Autistic Mind: @CoTem

PREPARED BY:Student: Mai Thi My UyenID: GBH18185 INSTRUCTED BY:Lecturer: Nguyen Tuan NghiaSemmester: Summer 2021 “The completion of this project would not be a success without the dedicate guidance of the lecturers of the universities, the consultancy of other graphic design students and Business major students, as well as the full support and information sharing of...

Analyzing film director Edgar Wright’s trademarks and transitions through video essay

Analyzing film director Edgar Wright’s trademarks and transitions through video essay

ABOUT In modern story-telling films and media nowadays usually requires exposition to encapsulate their main message tediously fitted for the audience. From time to time scrolling and analyzing through movies and featured films I’ve realized that directors nowadays are focusing and spending too much in story immersion, special effects, actors and originality rather than spending...

Vietnamese cartoon character design inspired by American exaggeration element – “Thach Sanh” Artbook of Characters

Vietnamese cartoon character design inspired by American exaggeration element – “Thach Sanh” Artbook of Characters

All Thach Sanh’s designs will be advertised in a exhibition/ conference form likes Comic Con in US. At this exhibition, there are some publications to popularise Thach Sanh, such as: posters, banners, standees, gifts. And about the character artbook in particular, apart from exhibition form, it will be sale under Kim Dong Publication House brand....

Raising Awareness of Expectation Management via Videogames – Perfect

Raising Awareness of Expectation Management via Videogames – Perfect

Perfect is a short videogame that tells the story of a troubled 22-years-old man. He is a newly-graduated graphic designer struggling with peer pressure, self-over-expectations and deep down, insecurity. The player is given the ability to experience his physical and mental journey of self-reflection towards self-realization. By taking advantage of videogames’ interactivity and appeal to...

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